Saturday, June 23, 2007

Day 272: Sculpted Prims Tutorial Part 3 (ROKURO)


***Update: If you find ROKURO useful, please consider donating inworld to help support the ROKURO website! Every L$ counts! This will help keep ROKURO as free software. The inworld donation box is located here: Hewes (168,130,79). You can read about the donation situation in the SL Forums.


In Part 1 and Part 2 of this tutorial series, we talked about sculpted prims and how to create them using Wings 3D.

In this Part 3 of the tutorial series, we are going to use another program, ROKURO, to create sculpt maps. We are also going to tweak one of the ROKURO sculpt maps using Wings 3D.

This tutorial specifically refers to ROKURO version 1.02 (Aug 12, 2007). If you are using older versions of ROKURO, there are additional steps involved to convert the TGA to BMP files.

Also, this tutorial refers to the Wings 3D Exporter "wpc_sculpty_080707" (Aug 7, 2007).

You will need the free Particle Scripts folder (yes...Particle Scripts :P) from Sirena Hair & Fashion to complete this part of the tutorial. Click on Search, select the Places tab, and enter "sirena" as the keyword. The SLURL is West Sunset (160,50,22).

Also, I put a copy of the completed Sculptie Candle (and its sculpt map textures) in the Sculpted Prims box at Sirena Hair & Fashion, just in case you dont want to go through all the steps below :)


ROKURO Overview

ROKURO is a program specifically written to create a special type of sculpted prim. ROKURO creates a 3D object out of a flat drawing by spinning it around in 3D.



So if you drew a shape like a "U" in ROKURO...



ROKURO will create a sculptie cup :)

ROKURO is free, super easy to use, and doesnt even need to be installed. Just download the program and run it! I wish more programs were like this :)

Also, we can import things created with ROKURO into Wings 3D for additional tweaking (to add bumps or completely change the shape). ROKURO can be a great way to create a starting shape that we "finish" in Wings 3D or Blender.


Getting and Running ROKURO

Downloading ROKURO is easy. Just go to the ROKURO Website and follow the links for Windows or Mac versions. The Windows version comes as a ".zip" file.



When you open the ".zip" file, you get "ROKURO.exe" that is ready to run. No installation needed :) Just double-click on the file to start!

And ROKURO is super easy to use: just drag the blue dots around to create the shape you want. If you want a cup, just make something that looks like a "U". There are some sample pix of what you can do on the ROKURO Website.

(Note: the author of ROKURO just released a new sculptie creation tool called TOKOROTEN. TOKOROTEN creates objects by pushing outwards. The cool thing is that the techniques in this tutorial also works with TOKOROTEN :D)


Candle Holder


First lets make the candle holder.

Would you believe I made this in like 15 minutes? Its really easy to do. Just start up ROKURO...



And drag the little blue dots around to something like this...

Dont forget the little spike at the top. It keeps the candle from falling off :P

And due to poor planning, I always seem to have a pile of blue dots on the bottom.

Be sure you have these settings (they are the standard settings):

   Points(P): 33 Points(3)
   SaveSetup(S)/TGASize(S): 128x128(1)
   SaveSetup(S)/Column(C): Column(0)
   SaveSetup(S)/Rotate(R): 360 Degree(0)

When you are done, simply select the "File(F)" option from the top menu bar and "SaveTGA(S)...". Click on the dropdown box next to "Save as type:" and select "BMP 24bit 62x62 File". Enter a file name for the ".BMP" file (something like "Candle Holder"). And you are ready to upload the sculpt map to Second Life :)

Please see Part 1 for detailed steps on uploading a sculpt map and creating the sculpted prim.


Messy Candle



Now comes the fun part :) We are going to make a messy candle. Not the nice new candle cylinder you just bought from the store. But one that youve been using for a while. One day while you are in SL, you left it on for too long. It melted on one side, and a blob of wax now sits at the base. :)

More importantly, we are going to use ROKURO to create the starting shape, then tweak the candle in Wings 3D to give it that messy look.



First, start up ROKURO and arrange the blue dots to something like this. Note that you should put some extra blue dots in the upper right and lower right corners. This would give us more points we can tweak in those areas.

Then select the "File(F)" option from the top menu bar and "SaveTGA(S)...". Click on the dropdown box next to "Save as type:" and select "BMP 24bit 62x62 File". Enter a file name for the ".BMP" file (something like "Messy Candle"). And you are ready to upload the sculpt map to Second Life :)


Tweaking in Wings 3D

Once you have created the "Messy Candle.bmp" in ROKURO, you are ready to import it into Wings 3D for tweaking :)



Go ahead and start Wings 3D. Click on the "File" option from the top menu bar, select "Import", then "Second Life Sculpty (.bmp)...". Select the "Messy Candle.bmp" you created above.

If you see a square to the right of the "Second Life Sculpty (.bmp)..." option, then go ahead and click on the square.

If you see a list of "Topology", select "Sphere". Make sure the "Triangulate" checkbox is unchecked, then click "OK.

Select the "Messy Candle.bmp" you just created.

(Having "Triangulate" slightly improves the quality of the sculpt map created by the exporter. However, this feature can make your computer run slower. So we wont be using it for this tutorial.)



If all goes well, the candle shape that you created in ROKURO should now be in Wings 3D, ready to be tweaked. Super cool, isnt it? :)

Before we start tweaking, make sure that you have the "Advanced Menus" enabled in Wings 3D (Edit/Preferences/Advanced/Advanced Menus). This would enable us to use the Magnet while tweaking (trust me, you will need it :D). You can find detailed steps for enabling the "Advanced Menus" in Part 2 of this tutorial series.



This is the end result. OK...this was MY end result. Your results will vary :P This is tweaking, so its definitely not a precise thing :)

We are trying to make the candle look like it has melted on one side, and theres a puddle of wax on the base of the candle.

So ready to start tweaking?



Start by clicking on the Tools option from the top menu bar and select "Tweak".
















Make sure that the first pyramid is selected on the middle top part of the main screen. This means we will be working with points/vertices (which would enable us to use the Magnet :D).

Press the "2" key to select the "Dome" shape for our Magnet. We want to make the big changes first, then go in and touch things up later...



Now Left-click and hold on a point/vertex around the top rim of the candle. You will see a blue circle appear. This indicates the Magnet is active. Press the "+" and "-" keys to adjust the strength of the Magnet. You will see the blue circle grow and shrink as you do this. The bigger the blue circle, the stronger the Magnet, and the more "stuff" gets moved as you tweak.

And remember that you can press "Ctrl-Z" at any time to Undo any changes you dont like.

Pull the rim of the candle slightly out and down.



Now pull out some of the candle right below where it melted. And start tweaking around the rim and the base of the candle.

Now press the "4" key to select the "Spike" shape for our Magnet. This enables us to make sharper points than the Dome.

Go back and start making detail tweaks. Remember to adjust your Magnet strength with "+" and "-" keys. Also, be sure that you rotate your view by clicking on the Middle mouse button.



Once you are done tweaking, press the "Esc" key to get out of "Tweak" mode.



Click on the "File" option from the top menu bar, select "Export", and select "Second Life Sculpty (.bmp)...". Name the file "Sculptie Messy Candle.bmp".

Please see Part 1 for detailed steps on uploading a sculpt map and creating the sculpted prim.


Finishing the Candle



Once you have uploaded the Candle Holder and Messy Candle to SL, go ahead and rez a couple prims and turn them into a Candle Holder and a Messy Candle.

You can modify sculpted prims just like other prims by repositioning, rotating, and resizing them. So go ahead and resize the Messy Candle and fit it into the Candle Holder.

Hmmm...arent we missing something? Oh yeah, we need the candle flame :)

We created a burning candle before using particles in "Creating Particle Effects Part 1". We are going to create a candle wick and borrow the particle flame script to complete our candle :)

First we need to make a little candle wick.

Go ahead and rez a Cylinder. Go to the General tab, and change the Name to "Wick".

Enter the following dimensions:

Size X: 0.010
Size Y: 0.010
Size Z: 0.020

Go to the Texture tab. Click on the square above "Color".

When the "Color Picker" window appears, click on the black square and click "Select".

Go to the Content tab.

Look in your Inventory for the "Particle Script - Candle Flame" script from the Particle Scripts folder you got from Sirena Hair & Fashion. Click and drag the "Particle Script - Candle Flame" script from your Inventory to the Content tab of the Wick.



And you should have a burning wick :)



Now, just position the burning wick in the middle of the candle. Thats it, you have a messy candle that will keep burning forever (or until the sim crashes :P).

The combination of ROKURO and Wings 3D are great for creating sculpted prims quickly and with relative ease. Good luck with your sculpties projects :)



***Update: Yuzuru Jewell, the author of ROKURO, has just released ROKURO Pro! ROKURO Pro combines ROKURO, TOKOROTEN, and a new pipe bending thing called MAGE. The cool part is that you can use them together to make some interesting sculpties, like the trumpet thing behind me :)

ROKURO Pro also lets you preview the final shape and enable you to change the control points.

ROKURO Pro has a 3 day free trial so you can try out what it can make. The product costs L$2980.



Awww...Blue darling, how sweet! A candlelight tea party! :)




numly esn 25086-071006-167992-95

© 2007 All Rights Reserved.

37 comments:

Maryna Wind said...

Hi Natalia!
You are doing such a great job. When do you hae time to do all these tutorials? Thanks for all your tips, it helps a lot!

Ashcroft Burnham said...

Jolly useful tutorials - thank you :-)

Euterpe Zagoskin said...

Natalia, you continue to amaze me, xx Euterpe

Flint said...

Natalie you are doing a fantastic job with these tutorials, thank you. They always have just the right amount of information-never so much that it's bewildering or so little that steps seem to be missing. I was going to request a tut on texturing sculpties, but I see you have that planned for the next episode so you must have read your mind.

And FYI, since you like apps that just run without having to be installed, have a look at www.portableapps.com, they have 'portablized' a bunch of great apps to just run, including gimp. I am still hunting down a portable version of wings, but should I find it I'llb e sure to let you know ;)

Flint said...

Whoops-I mean you must have read my mind ;)

Flint said...

At the risk of looking like a comment spammer (I'm not, really!) I found a solution to having Wings rn without being installed. That's not entirely true as you have to install it first to create the 'portable' version, but once you have it you can uninstall and run your fancy portable version anywhere, anytime :)

Anyway there is a link on an app to do it (and some important notes) on this page: http://p212.ezboard.com/fnendowingsmiraifrm1.showMessage?topicID=2777.topic&index=15
And the guide spoken of there is on this page:
http://www.portablefreeware.com/forums/viewtopic.php?t=442&postdays=0&postorder=asc&highlight=portablefreak&start=240

philippe shilova said...

cuckoo natalia.

as envisaged, your third example is really very well ;-)

I continue in my tests. but I would have liked small information of another type.

I am with research in script which could connect a little distant objects.

it would seem that that exists but I do not have any idea to seek. have you already to use that.

thank you and still cheer for all that you make here, you are really super

Ginseng Kyong said...

Wow great tutorial.. you are always on top of building in SL.

Anonymous said...

Great tutorials! I have learned much!

I am getting an error trying to import the .bmp into Wings. Any thoughts on my problem?

SLNatalia said...

Maryna, thank you :) Lol I really dont have time lately. But Im so glad Im making these tutorials, cause they are forcing me to learn about sculpties!

Ashcroft, thanks! I hope they help make sculpties a bit easier and less scary :)

Euterpe, thank you so much :) Lol sculpties are really hard for me, cause Ive never done this stuff before!

Flint, heehee yes...the next sculptie tutorial is on texturing :) Lol Im afraid it may be a bit confusing...so many steps!

Oh, and thank you so much for the link to portable programs :) I prefer not to install programs because theres less chance of me blowing up my computer :P My brother got really really mad at me when I messed up the computer last time (cause he had to fix it :P) So its a bit scary for me to install some of these programs.

Thank you so much for the links! Im going right now to check them out :)

Philippe, Aryn Lassard teaches an Inter-object communication class on Sun at 5pm SL at New Citizens Inc (should double-check the schedule). I took that class once and its great for what you are talking about :)

Ginseng, thank you so much :) Lol sculpties are really challenging things for me. But I hope Ive been able to make them easier to work with!

Dear Anonymous, there are at least 3 diff versions of the Wings plugin at the moment...try a newer one. Maybe it would help!

Pompo Bombacci said...

Hi Natalia,

from my experience with ROKURO I just save the bitmap file and I can upload it to SL and it works...non need to open the bitmap file in photoshop and save it as a TGA :)

I thought that was needed too.

wOOt!

SnakeArsenic said...

This tutorial is just what I needed!

I have the problem with too many dots in Rokuro as well and I just go to the edit menu and use vertical align or horizontal align to fix it. Sometimes I use both at the same time and drag to select and move them as one point and because it just saves a picture it doesn't mess anything up.

Thanks!

Jennifer Dunne said...

Awesome, as usual! LOL, I'm just too linear. I thought you had to use Rokuro *or* Wings 3d *or* Blender... it never occurred to me that you could use one to feed a shape to the other. Excellent!

SLNatalia said...

Pompo, yep, you can upload the Targa file directly to SL. I only convert it to a BMP file so I can import it into Wings for Tweaking.

Some of these starting shapes are hard/time-consuming to make in Wings, but only takes a few mins with ROKURO. So the Wings/ROKURO combination is great!

SnakeArsenic, thanks for mentioning the align thing in ROKURO (in fact, the whole Edit menu!) I totally overlooked it! Thats so cool and is a great timesaver! Thanks so much :)

Jennifer, thanks :) I hope this helps! I was having a hard time creating shapes in Wings 3D, then read that the sculptie exporter can also import. I really love to Tweak in Wings (cant you tell? :P) So using ROKURO/TOKOROTEN to create the starting shapes and then Tweaking in Wings is such a great combination!

CJ said...

I installed the correct version of Wings and the referenced exporter files but get this error everytime I try to export the candle... even if I don't tweek the candle at all!
Exporter crashed: badarith
[{wpc_sculpty,makeBMP,4},
{wpc_sculpty,sculpty_export,3},
{wings_export,export,4},
{wings_file,'-export_filename/2-fun-0-',3},
{wp8_file,file_dialog_event,1},
{wings_wm,handle_event,3},
{wings_wm,send_event,2},
{wings_wm,do_dispatch,2}]

Any ideas?!

CJ said...

Ok I found out what was causing the error... Wings can only handle 64x64 bmp and ROKURO was making 128x128 ones!

SLNatalia said...

CJ, oh good...Im so glad you found the problem. That message looked positively scary :P

If you are using ROKURO, try downloading the older version 0.9. It will let you create things with 64 points. You will be able to do Part 4 (texturing) as well :)

Flicker said...

I'm having an interesting problem, I have followed all of the steps as closely as possible and my candle looks fantastic. Then I save my candle. Next, when I bring my candle back out of my inventory, the flame is no longer present, though the script is still fine.

Any thoughts?

SLNatalia said...

Flicker, theres a box labeled "Running" on the lower left of the script editing window. Its possible that the box is not checked, in which case, the script wont run when you take the object out of your Inventory.

Other than that, maybe something is disabled in the script...have you tried putting a fresh version of the script into the candle?

Anonymous said...

Hi, I know it's been a while since someone asked a question with this one.

But I'm having difficulty with the import of the bmp of the candle into wings.

When I do it, the candle is extremely detailed (too many polygons!). My pc wets itself whenever I try and move bits

see pic: http:www.iinet.net.au/~red5/toomuch.JPG

is there some preference in wings that when the bmp is imported can reduce the polygon count? The tutorial pictures didn't show anywhere near this many in it so I'm not sure what I've done wrong. I've started from scratch several times with the same problem over and over. please help! :)

Other than this problem these tutorials are great! Thanks :)

Yuzuru Jewell said...

I added the functionality which outputs a BMP file to ROKURO 1.01.
I am happy if helpful.

SLNatalia said...

Dear Anonymous, ROKURO 1.01 creates shapes with a lot of points. Try using ROKURO 0.9 (Yuzuru Jewell has kindly left a link to the old version: http://www.kanae.net/secondlife/rokuro09/index.html).

Also, be sure you uncheck the "Triangulate" box when you import the Sculpt Map into Wings. Hope this helps!

Yuzuru, thank you so much! ROKURO is awesome to begin with :) This makes things so much easier. Thank you for creating these wonderful tools!

Anonymous said...

Hi Natalia.
Anonymous again ;)

Thanks, it appears it was because the BMP was bigger than 64*64.

I didn't see anywhere in the tutorial that said not to make it bigger and thought it would give a better quality sculptie to up it.

Obviously it did, but at the cost of my computer being unable to cope with the mesh quality it created.. lol. Reduced it to 64 and it worked like a treat.

Thank you for these tutorials. They're fantastic.

Bec

SLNatalia said...

Bec, Im glad you found the problem! Have fun with your new sculpties :)

Midnite said...

Excellent tutorial, but i cant seem to go any further than halfway through this tutorial. It seems nomatter what i do, when i create a shape with rokuro and am importing into wings3d, it has an internal error and restarts.

SLNatalia said...

Midnite, you might want to check the versions on the 3 programs: ROKURO version 1.02 (Aug 12, 2007), Wings 3D Exporter "wpc_sculpty_080707" (Aug 7, 2007), and Wings 3D Development Rel: 0.98.36 (not the stable release). These programs are kinda picky with each other :)

Thunderbird said...

HELP - I'm a newbie to Rokuro. I just bought the Rokuro pro serial box - and although wherever I look everyone claims it's so easy to use, I cannot find basic information like:
* how and where can I start the program I bought?
* where do I register or find the information necessary to save sth. that I created with the free test program? It says I can save when I register...
Could anyone help me out?
Thanks a lot

Supercrew said...

Hiya Natalia,
Well it took my stupid brain a while to get around but now its incredible. Thank you ssssssooooo much for these tutorials Natalia you have done such a great job, You've put them together so well.

SLNatalia said...

Thunderbird, sorry about the problem you are having with ROKURO Pro! Lol it really is an easy program...once you have it, that is ;P

Just download ROKURO Pro from here: http://www.kanae.net/secondlife/rokuro_pro.html

Just click on the program file to run it. ROKURO Pro has 4 tabs: ROKURO, TOKOROTEN, Bitmap, and MAGE. The ROKURO tab is covered by this tutorial :) TOKOROTEN and MAGE also work in similar ways to ROKURO, they just pull the Sculptie in diff directions.

Hope this helps to get you started with this wonderful program! You can also contact the author (Yuzuru Jewell). There is also a lively discussion about ROKURO in the SL Forums :)

SLNatalia said...

Supercrew, you are very welcome! Good luck and have fun with Sculpties :)

Anonymous said...

Natalia!!! I love love love you so much for how much you have helped me figure out all of this. I am having a problem in ROKURO PRO when I save. I have NO option to save it as a .bpm file only tga fil, obj file Rokuro text, tokorten text and Mage text, I have tired to save it as a tga to load in wings 3d but it obvioulst just wont work lol. Any ideas at all. Thanx so much, Des <3

SLNatalia said...

Des, I usually save as OBJ and it works very well. Im not really sure what BPM is. Give it a try :)

Sedona said...

I'm loving these tutorials, but I've run into a problem. When I import my candle into Wings, it ends up upside down and not enough vertices:

http://i148.photobucket.com/albums/s14/britchik06/candle_problem.png

I'm using Rokuro 1.04, and Wings 0.99.00b. Any idea how to fix this?

And by the way, thanks for doing all these tutorials, they're great!

Natalia Zelmanov said...

Sedona, lol Yuzuru Jewell is amazing (he keeps coming up with new stuff!). I just tried ROKURO 1.04 and it seems to be working with the latest sculptie exporter ("wpc_sculpty_080707"). I just used the standard settings:

In ROKURO: SaveSetup(S)/TGA Size(S): 128x128 (1)
File/Save TGA/Type: BMP 24bit 64x64 file

In Wings 3D: File/Import/Second Life Sculpty (as a sphere)

That seemed to look OK...

BTW, dont worry if its upside down (you can flip it around in SL :D)

Hope that helps :)

Natalia Zelmanov said...

Sedona, BTW, if you still have problems, try the older version of Wings3D (0.98.36). The plugins were written for this version...

Casper said...

Hey Natalia!
Just thought I would post this...while working with Rokuro and Wings 3D, I have found that if something isn't smooth in Rokuro, you can import it into wings, and wings smooths out when you export it. Came in handy when I was working on the candle holder. Found that if I didn't import it into Wings 3D, it would be rather lumpy and uneven, even after working on various points in Rokuro. That said, having both programs comes in handy for making the sculpties I need! Wonderful tutorials!!

Natalia Zelmanov said...

Casper, thank you so much for your comment! I didnt even think about that :) I just love being able to tweak things in Wings though :)