Day 265: Sculpted Prims Tutorial Part 2 (Wings 3D)

In Part 1 of this tutorial series, we talked about how to create sculpted prims (sculpties) from sculpt maps. We installed and created a sculpt map of a mushroom using Wings 3D.
In this part 2, we will talk about Wings 3D in detail, particularly features specific to sculpties. We will then create a sculpted prim hat using Wings 3D.
BTW, I am NOT a Wings 3D expert. I saw Wings for the first time about a week ago. So please let me know if I do something really dumb here :)
Here goes... :)
Wings 3D Overview
Wings 3D is a quick and relatively easy program for creating sculpted prims (I said relatively ;P). Steps for getting Wings 3D and the sculpted prim exporter up and running are in Part 1.
The Wings 3D sculpted prim exporter only works with a sphere with specific dimensions (number of Sections and Slices). We cannot use any Wings 3D tools that change the dimensions of the sphere. So there are lots of Wings 3D features and techniques we cannot use for making sculpted prims. In fact, the Wings 3D tools we can actually use are rather limited. Thats nice, cause its fewer buttons I have to learn ;P
Im assuming that you want to create a "Real World" type object, with lots of bumps and irregularities. In Wings 3D, you would create a general shape, then tweak it. This is similar to the mushroom we made in Part 1 of this tutorial.
When creating the general shape, you repeatedly select parts of the sphere, then do something to them. For our mushroom in Part 1, we selected the top of the sphere, then "scaled" it to make it bigger.
Once you have the general shape, you would Tweak the shape to make it more "realistic". You can also use the advanced Wings 3D magnet tool to seriously Tweak your shape. We are going to do all these things in a moment :)
Camera Controls
But before we can do anything, we need to see it first :) So lets talk about camera controls for a moment...
Go ahead and create a Sphere with 32 Sections and 31 Slices (Right-click on the main screen, click on the square next to "Sphere"). Detailed steps are in Part 1 of this tutorial.
To zoom in and out, roll the mouse-wheel on your mouse. If you dont have a mouse-wheel, then you need to choose one of the alternate Camera Modes (under Edit/Preferences/Camera/Camera Mode, "Maya" works pretty well if you are familiar with SL). Note that the some functions use different keys if you choose an alternate Camera Mode.
To move the camera around the sphere, click once on the Middle mouse button. Then move your mouse left or right to move sideways. Move your mouse up/down to tilt the camera. Once you are happy with the view, click the Left mouse mutton (yep, this takes getting used to!)
To pan the view, click once on the Middle mouse button, then press "Q".
If the view is seriously messed up, just press "R" to restore the original view :)
Selecting Things
There are 3 major ways to select something in Wings 3D. There are also some other neat tools to make things easier for you to make your selections.
The first major way is to select one or more points (or vertices). You choose this option by clicking on the left-most pyramid in the center top of the screen.
Once you click on the left-most pyramid, you will see a bunch of little black boxes all around your shape. If you Left-click on any one of these black boxes, it will turn red to show that you have selected it. If you click on a red (selected) point/vertex, it will be de-selected and turn black again.
You can select multiple points/vertices by clicking on them one at a time. This will let you move/rotate/scale multiple points at the same time.
Once you make a selection, you can grow that selection with the "+" key. This will grow your selection outward one point at a time in all directions. You can shrink your selection with the "-" key. When you create a shape in Wings 3D, you will often grow or shrink you selection as you change the shape. We will be using this technique for our hat below.
To clear all selections, just press the [Spacebar].
The second selection method is to select an edge. You choose this option by clicking on the second pyramid in the center top of the screen.
Edges are very useful in Wings 3D, particularly for working with spheres. Once you select an edge, you can use the "Select/Edge Loop/Edge Loop" menu option to extend that edge all the way around the sphere.
Once you have an Edge Loop selected, you can extend the selection to the nearest end of the sphere by selecting "Select/Edge Loop/Edge Loop to Region". This is a quick way to select a large section of the sphere.
And remember you can use the "+" and "-" keys to grow and shrink your selection.
The last selection method is to select a face. You choose this option by clicking on the third pyramid in the center top of the screen.
Also, check out the various options in the "Select" menu at the top of your screen, under the "By" tab. In particular, "Random" will select a random percentage of the object (perfect for roughing things up). "Shortest Path" is a great way to connect 2 points that you select.
Making Changes to the Sphere
Even though we are limited to tools that do not change the sphere's dimensions, there are still quite a few things we can do to that sphere! The best way to figure out what each option does is to try it :) Just make a sphere, select something, then play away...
The changes you can make depend on the selection method you choose (Point/Vertex, Edge, or Face). But in general, you can always Move, Rotate, or Scale.
Moving takes your selection and moves it. It does this by stretching the adjacent parts of the object.
To move your selection, first make a selection. Then Right-click on the main screen and choose Move. Choose "Normal" if you want to move your selection straight out. Choose "Free" to move it freehand. Choose X, Y, or Z to move in a single direction.
Moving may sound simple, but you can create some interesting effects by moving Edge Loops or whole regions.
Rotate will, well, rotate your selection. It will twist the adjacent areas to compensate.
Likewise, Scale will grow or shrink your selection, by distorting the adjacent areas to compensate.
When you make your selection using Points/Vertices (1st pyramid) or Faces (the 3rd pyramid), you have the additional option to Flatten your selection. This is a quick way to squish a part of the sphere!
When you make your selection using Points/Vertices (1st pyramid), you can use all Deform tools, including Crumple, Inflate, Taper, Twist, and Torque. Youve gotta see what some of these things do! :) But be warned: if you make the changes too extreme, they will not come out well in Second Life.
Tweaking with Magnets
We did some simple Tweaking in Part 1 to rough up the mushroom and make it look more natural. When used with the (somewhat tricky) Magnet tool, Tweaking becomes super useful in sculpting prims.
You have to turn on "Advanced Menus" to enable access to the Magnet tool. This will change the way some of your menus look and work. But its well worth it :)
To turn on "Advanced Menus", click on the "Edit" menu option at the top of your screen, then select "Preferences..."
In the Advanced tab, click on the Checkbox next to the "Advanced Menus" option.
Select the "Tools" option at the top menu bar, then the "Tweak" option.
You should notice some additional commands at the bottom of your screen.
Go ahead and try to Tweak a Point/Vertex. Theres now a glowing blue ball around your pointer! This ball shows you that the Magnet is active. When you Tweak the Point/Vertex, you should notice an entire section of the sphere is pulled.
You can adjust the strength of the Magnet by pressing the "+" or "-" keys.
To disable the Magnet (and go back to regular Tweaking), press the "1" key. Press "1" again to re-enable the Magnet.
You can also choose the shape of the item you are Tweaking. Press "2" for Dome, "3" for Straight, and "4" for Spike. Try it to see the different effects :)
Making a Hat
OK, thats enough overview. Lets make something :)
We are going to make a hat. Sort of a modern retro 1960's version of a 1920's Cloche hat (and you thought Wings was confusing :P) The hat shows a number of tools we talked about...and because I wanted a hat like this :P.
First, make sure that you have turned on Advanced Menus. If you have not done so, then follow the steps in the previous section ("Tweaking with Magnets").
Go ahead and create a Sphere with 32 Sections and 31 Slices (Right-click on the main screen, click on the square next to "Sphere"). Detailed steps are in Part 1 of this tutorial.
BTW, for final projects, you may want to use 64 Sections and 63 Slices for better resolution. But this means more Sections you have to move :)
Click on the "Select" option at the top menu bar and select "All Vertices".
Right-click on the main screen and select ".Scale Axis." from the popup menu (this menu looks a bit different with Advanced Menus turned on). Then select "Y" from the next popup menu.
Move your mouse slowly to the right until the display on the upper left corner of the screen reads about 150%. Left-click on the main screen to accept the change.
Dont worry about being exact...its just a hat :)
Press the [Spacebar] to clear your selections.
Then click on the 2nd pyramid in the top center of the screen for Edge selection mode.
Click on one of the horizontal Edges just above the middle of the sphere.
Click "Select" from the top menu bar and select "Edge Loop", then "Edge Loop" again. This will draw a red circle all the way around the sphere.
Click "Select" from the top menu bar and select "Edge Loop", then "Edge Loop to Region". This will select the top half of the sphere.
Right-click on the main screen and select ".Move." from the popup menu. Select "Y" from the next popup menu.
Move your mouse slowly to the left until the red portion is about even with the top of grey portion.
Press the "-" key once to shrink the selection. One row of Faces should now be de-selected.
Right-click on the main screen and select ".Move." from the popup menu. Select "Y" from the next popup menu.
Move your mouse slowly to the left until the red portion is just slightly inside the brim of the hat. Dont go in too deeply on this one (its part of the brim).
Press the "-" key once to shrink the selection. One row of Faces should now be de-selected.
Right-click on the main screen and select ".Move." from the popup menu. Select "Y" from the next popup menu.
Move your mouse slowly to the left until the red portion drops further into the hat. But dont bring it down too far...you still have a few more rows to go.
Again, press the "-" key once to shrink the selection. One row of Faces should now be de-selected.
Move the red portion down a bit more. Then press the "-" key again to de-select another row of Faces.
Repeat this a few times, try to keep the insides fairly even...
You may want to rotate the camera to get a better view of the inside of the hat.
Continue until you reach the second to last row. Be careful and dont go down too deep, or you may come through the other end of the hat!
So far, we have a hollow half sphere. But we could have done this with ordinary prims! Alright, here comes the sculpted prim magic :)
Press the [Spacebar] to clear your selections.
Then click on the 2nd pyramid in the top center of the screen for Edge selection mode.
Click on the inside Edge of the brim. This should be the same Edge you selected to create the Edge Loop before. Be sure its one of the inside edges, not outside!
Click "Select" from the top menu bar and select "Edge Loop", then "Edge Loop" again. This will draw a red circle all the way around the brim of the hat.
Press the "+" key once to grow the selection.
Right-click on the main screen and select ".Scale Uniform." from the popup menu.
Move your mouse slowly to the right until the display at the upper left corner of the screen reads about 120%. Left-click on the main screen to accept the change.
Now that we are done with the general shape, its time to tweak!
It might be helpful to tilt the camera view and flip the hat upside-down. Click the Middle mouse button and tilt the camera around. Click the Left mouse button when you are done.
Click on the "Tools" option from the top menu bar and select "Tweak".
Press the "2" key to select "Dome" shape for the Magnet.
The hat looks too perfect at the moment, so we want to make it more "realistic".
So grab a point/vertex and start pulling and pushing :) Go ahead and push in the sides a bit and tease the brims. Add some bumps here and there.
Remember, you can press the "1" through "4" keys to get different shapes for the Magnet (or turn it off). Also, use the "+" and "-" keys to adjust the strength of the Magnet.
Press the [Esc] key when you are done Tweaking.
One more final touch...
Click on the left-most pyramid in the top center of the screen for Point/Vertex selection mode.
Click "Select" from the top menu bar and select "All Vertices". 
Right-click on the main screen and select "Deform" from the popup menu. Select "Crumple" from the next popup menu. And select "Random" from the last popup menu.
Move your mouse slightly to one side until the hat has a slight crumpled look. Dont over do it! Left-click on the main screen to accept the change.
Thats it. Our sculptie hat is ready to be exported to Second Life!
To export the sculpt map, click "File" from the top menu bar, select "Export", and select "Second Life Sculpty (.bmp)...".
You now have the sculpt map for the hat, ready to upload to Second Life. Refer to Part 1 of this tutorial for detailed steps in creating the sculpted prim from the sculpt map.
Congratulations! You just sculpted a real sculpted prim with a 3D program. How cool is that? :)
If you just want to see the hat or play with the sculpt map, I put a copy of both in the "Sculpted Prims" box at Sirena Hair (116,217,22).
So where should I go with my cool new sculptie hat? :)
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31 comments:
cuckoo natalia
I must be null, because I do not arrive has to export my objects.
I succeeded in taking the plunging and installing them.
but when I make export with formant BMP for SL, wings tells me “unsupported mech size”, why???????
my object is a simple cube: ((((((
Just wanted to say im new to SL and hoping to begin to create clothing etc.. and i just wanted to say a big thankyou to you for allowing us all to read your blog... it is fantastic and an inspiration, thankyou.
Before I got so frustrated with trying to make sculpted prims. Now they are easy... but i was using blender, blender is really complicated because to make a sculpt map you have to do all this stuff with an image and move these point so the are spread out evenly and then you have to have it generate the map... and i kept getting this message saying no image to generate, and it was just hard. Wings 3D is great because all you have to do is make the object and export it... in blender its just way to hard, even more when you dont know all the buttons.
Suki Kyomoon
P.S. Phillipe it has to be a sphere.
Philippe, the Wings 3D exporter only supports Spheres with specific sizes (Slices and Sections). You have to follow the specific steps in Part 1 of this tutorial to create the Sphere, or the exporter wont work...its a bit picky! :)
Rodley, you are welcome. I hope you are enjoying SL! Good luck with your projects :)
Suki, you are so right! I was able to make all kinds of stuff in Wings within an hour (once I figured out the exporter :P) Lol Im still trying to figure out how to export in Blender properly. Hopefully, someone will create a great Blender exporter too.
cuckoo my soft natalia:))
it goes, I has just made glass. it does not remain me which has to charge it in SL. if that functions, I you sendings a specimen for drinking with this success LOL.
thank you thank you thank you ;-)
philippe shilova
kissssssssssssssssssss
Philippe, congrats on your success! And I think you will like the next part of the tutorial too ;P
Hey, I love your tutorials and was wondering if you were going to do one on how to make textures for these sculpties. I was looking through the Wiki but, theres very lil info on how to go about it. I tried the 3d paint tool "Deep Paint" and found that it doesn't seem to work well with wing3d files. Maybe it was just the free trial. I've made a really decent sculptie in Wings but, cant figure out how to make a decent texture. Any help would be greatly apprciated :). Look forward to reading more of your Tutorials soon!
Auvry
Auvry, you read my mind! I was going to write about texturing the sculpties in Part 4 (that is to say, I dont know how to do it yet ;P). Should be fun figuring it out this week!
Natalia - thanks for the work on this tutorial - Much appreciated but Part 1 appears to be truncated? It would be good to be able to read it :-)
Samba Beaumont
Samba, I just checked Part 1 and it seems OK...its possible that Blogger was going crazy before :P
Can you see the last pix, where Im talking to Blue Poseball (with the hair)?
My hat, yay (snapzilla link)
I decided it was too big, so resized it without hair, and it's SO nice now, but I didn't snapshot it because my brain is mush now LOL
HUGS Natalia!
Jungle Jewell
Jungle, congrats! I love the texture on the hat :)
Hi Natalia
Great turtorial :)
1 question...how do i view my sculptie if i dont have middle mouse button???
Ive been staring at my mouse for 10mins...ooppss cross-eyed lol
Thx
Mystic, if you dont have a 3rd mouse button, you can change your Camera Modes (under Edit/Preferences/Camera/Camera Mode, "Maya" works pretty well if you are familiar with SL). You can then use an alternate set of keys to control the camera. But these keys are slightly diff than the ones in this tutorial...
Hi, i really love your post(s)! i posted this same message in part 1, i really need help: There is but one thing i need to get started: The exporter files, solely located on SL forums. I do not have or wish to have a paypal account, and don't use my CC for anything - but SL forums requires payment information (even if you're not a prem. member). I just want to have fun building sculpties for friends :( can't find it anywhere. pls IM me at my full name no spaces at shaw.ca if there is a way to get me a copy!! pls pls plssssssssss thanx! :)
brgrds,
boben
borisebenelli@shaw.ca
Id really like to see how to make LETTERS from sculpty textures- I have a few very expensive fonts that I would really like to see as sculpties any info on how to proceed would be appreciated.
Dear Anonymous, I am not sure how well you can turn your fonts into sculpties (the sculpties are not that detailed).
Try this: Type a single letter in Photoshop and make a JPEG file. Get TOKOROTEN and import the JPEG as a background. Then put the little dots around the background to form the letter. There are not that many dots, so it may be hard to do really complicated letters...
I dont know of an easier way to do this...but perhaps you can try asking the question in the SL forums.
Hello Natalia,i had the same problem as Philippe Shilova:when i try to export my file,i have the message "unsupported mesh size" and i DID use a sphere with the right dimensions..can you help me??
Anonymous, try using one of the default templates found in the "Getting Started" section of this SL wiki page: http://wiki.secondlife.com/wiki/Wings_3D
(The exporter plugin requires the sphere to be created with exactly 32 sections and 31 slices. However, that wiki page has some presets for other shapes that will work!)
Natalia, I'm constantly amazed at your quality blog posts. This may be an older page but I've been reading backwards through the history and have found a lot of great locations and advice. Thanks for keeping at it all this time!
Metroid, thank you so much! And thanks for pointing out the wiki page :) Theres certainly a lot of new sculptie stuff now!
Excellent tutorial! Thanks!
Dear Anonymous, thanks ;)
Natalia you did it again!
For the past year you have been a source page for me when I've got stuck with something.
my store is now 1 and doing well.. .and without you it wouldn't exist! And now you give me sculpties too!!! I seriously love you.
Could you do a simple step by step on adjusting prim skirts? So I can send customers here when needed?
TracyRubble, thank you so much :) I actually havent made a skirt in over a year (lol I dont even know where my LoopRez Deluxe is :P)
In:Day 265: Sculpted Prims Tutorial Part 2 (Wings 3D)
Puzzeled Paul's is a broken link.
GeoCites has shutdown.
Hitchup, thank you for letting me know about the broken link! Aww...Puzzle Paul had such a detailed explanation about the magnet (lol I still dont understand it ;P)
Thanks Natalia for this tutorial! I'm having a great time....
One thing - quite a bit of time has passed since you first wrote this and some things have (possibly?) changed...for example, when I go to Edit > Preferences and chose the Advanced tab, there is no "Advanced Menu" checkbox. I'm using version 1.2.
So consequently, I can't get the magnet mask to work. Have you downloaded the current stable release lately?
Anyway - thank you so much!
Nyles, I seriously need to get the new Wings 3D (it's been a while, so I really need to check). lol its so hard to keep everything up to date ;P
I created an object in Wings 3d by following your instructions. I went to export, and there was not an option for Second Life export.
Why is it not appearing?
Hee, i really LOVE your tutorials i think i'm finally gonna be able to make sculpties now without that complicated blender and just at a nice way!
Just one lil' problem: At my wings programme i can't click a advanced menu button. Probably because i've got a newer version, but this should be possible with the newest version too right, tweaking with such a blue thing on your cursor? I hope you can help me?
Hello,
very nice :-)That's what I needed. Thank you.
BluSpot
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