In Part 1 and Part 2 of this tutorial series, we made a necklace and bracelet using Ged Larsen's LoopRez script. In Part 3, we created earrings using tiny/micro-prims.
In this part of the Creating Jewelry tutorial series, we are going to make a chain link necklace, an essential part of every girl's jewelry box :P
Chain link necklaces are pretty by themselves. More importantly, they are an important part of more complex pieces, like pendants or charm necklaces.
Actually, chain links are particularly hard to do in Second Life for a few reasons.
First, because most jewelry are prim attachments, you cant simply make a chain and have it drape around your neck. If you made a long elliptical necklace, it would look like you have a garden hose around your neck :P The necklace would stay perfectly elliptical and stiff...it would not drape. You have to build the "draping" into the necklace itself.
Also, most professional SL jewelers (such as Johanna Hyacinth) write custom scripts to make their jewelry pieces. We are going to make a necklace using the LoopRez script in this tutorial. The settings we are using just happens to produce a nice necklace. However, you may need to make lots of manual adjustments (to the links) if you change the size dramatically.
You will need the free “Ged Larsen’s LoopRez Generator” and the "Full Transparent Texture" from Sirena Hair & Fashion to complete this part of the tutorial. Click on Search, select Places, and enter “sirena” as the keyword (SLURL: Sirena Hair (116,217,22)).
1. Chain Link Necklace Overview
As in Part 1 and Part 2 of this tutorial series, we are going to use LoopRez to create our necklace.
Notice that the necklace has a "saddle" shape (I love this term that Ged Larsen uses :D). When attached to your avatar, this will look like the necklace is draping around your neck.
But unlike the earlier parts of this tutorial series, the Ellipse Calculator would not be very helpful in trying to figure out how many links we would need for the necklace. The "saddle" shape makes it way too hard (There are probably a few of you who can do this in your head...but I have problems with my checkbook, OK? :P) So I resorted to the old way of figuring out how many links to use: guessing :)
The individual chain links are little seriously tortured prims :P They are made from the insides of a twisted hollow Tube. BTW, this isnt the only possible shape. So feel free to tweak with the settings and try other shapes you might like better.
These chain links are cool, because if you put them in a line, they link nicely to each other. This saves us from having to use special scripts to "rotate" every other prim or something. (OK, this saves ME from learning how to write special scripts to rotate every other prim :P)
Lastly, there are 80 of these little links in the necklace. So make sure you are in a place where you can rez 85 or so prims (you can always try a Sandbox).
OK, here we go!
2. Create the Chain Link
Be aware that the prims in this tutorial will be very very small. So be sure you have a good place where you can keep track of them (preferably some place with solid color walls and floor). Remember that you can always go into Edit mode and draw a window around where you *think* the prims are. This will select the prims within the window.
Note that I deliberately make the chain links at the minimum prim size (0.010M). This means that you would not be able to shrink the necklace (you can make it larger though). I did this because the smaller links look a lot better. I have a relatively small neck, so this should not be a problem for most avatar sizes. If you are planning to sell necklaces, you should use slightly larger links so your customers can resize them.
And if you are a Tiny, Fae, or other cute cuddly creature, I apologize in advance. I promise to give you a big hug if I see you ;P
Rez a Tube on the ground.
Edit the Tube and enter the following settings:
Size X: 0.010
Size Y: 0.010
Size Z: 0.010
Twist B: -360.0 (Note this is a negative number)
Twist E: 360.0
Hole Size X: 0.05
Hole Size Y: 0.50
Profile Cut B: 0.650
Profile Cut E: 0.800
Go to the Texture tab. Click on the Texture square. This will open up the Pick:Texture window. Click on "Blank" and click "Select".
Click on the drop-down box for Shininess and select "High".
Check the "Full Bright" checkbox (hey, its jewelry!).
Go to the General tab of the Edit window, and change the Name to "Chainlink".
Now close the Edit window to get out of Edit mode. Right-click on the Chainlink and select "Take" to take it into your Inventory.
3. Setting Up LoopRez
We will prepare the LoopRez script to generate the necklace.
If you are planning to sell this necklace, you will want your name as the Creator of the Necklace. You should perform the additional tasks described in "Step 1. Rezzing the LoopRez Object" in the Flexi Prim Skirt Tutorial. This enables you to create your own LoopRez object, with your name as the Creator. You may want to come back and do this once you have tried this tutorial first…
If you are just making this bracelet for yourself, then you don’t need to worry about making your own LoopRez object.
Look for the “LoopRez v0.6 object, full perms” in your Inventory. Rez the LoopRez Object on the ground.
Right-click on the LoopRez Object and select the Contents tab.
Look for the “Chainlink” you just created in your Inventory (Its probably in the Objects folder). Drag and drop the “Chainlink” from your Inventory to the Contents tab of the LoopRez Object.
Go to the Contents tab of the LoopRez Object. Double-click on the “LoopRez v0.6” script. This will open the script editor window.
Make the following changes to the top of the script:
string objectName = "Chainlink";
integer numObjects = 80;
float xRadius = 0.09;
float yRadius = 0.07;
float flareAngle = 0;
float bendCoefficient = 0.03; //saddle shape
vector rotOffset = <90.0,>;
vector posOffset = <0.0,>;
Click on “Save” to save the script.
Close the Edit window.
4. Generating the Necklace
OK...its about to get very messy! :)
Touch the LoopRez object. You should see the chain link necklace appear above the LoopRez object. The necklace is relatively small, but it has a LOT of prims!
If nothing happens, you may be in an area that does not allow foreign scripts to run. There is typically an indicator icon at the top of your screen that shows this. Try moving to a public Sandbox just to see if your LoopRez object is working.
5. Linking the Necklace
The newly created chain link necklace is made up of separate objects. We need to link them together to make a single necklace. In addition, we want to add an object in the middle of the necklace so it would be easier to position and fit the necklace. We will use a copy of the LoopRez object in the middle of the necklace.
First, we are going to make a copy of the LoopRez object. Right-click on the LoopRez object, and select Edit. Now press and hold the Shift key. Click and hold on the Blue arrow and pull it up towards the necklace.
This will create a copy of the LoopRez object. Put this copy in the middle of the necklace (actually, it would cover the whole necklace for now).
Go to the Content tab of the copy of the LoopRez object, and delete the "LoopRez v0.6" script (Right-click on it and select "Delete"). This will prevent accidentally setting off the script again. :)
Next, go to the Object tab and make the Size smaller. Change the Size to X=0.050, Y=0.050, Z=0.050.
Unfortunately, the copy of the LoopRez object will stick out of our neck if we leave it as is. So we are going to make it transparent.
Look for the "Full Transparent" texture you picked up at Sirena Hair & Fashion.
Edit the copy of the LoopRez object and go to the Texture tab. Click on the Texture square. This will open up the Pick:Texture window. Select the "Full Transparent" texture and click "Select".
Now while you are still in Edit mode, draw a box around all the chain links and the copy of the LoopRez object. Dont include the original LoopRez object. You may find it helpful to go to the Tools menu at the top of your screen and select "Select Only My Objects".
Then press and hold the Shift key. Click on the copy of the LoopRez object to deselect it. Click on it again to select it (yes, its invisible, but its there!). This will make the copy of the LoopRez object the Root Prim.
Click on the Tools menu at the top of your screen and select "Link".
Go to the General tab of the Edit window, and change the Name to "Chainlink Necklace".
Now close the Edit window to get out of Edit mode. Right-click on the necklace and select "Take".
6. Fitting the Necklace
Here comes the (relatively) easy part. Wearing the necklace! :)
Find the "Chainlink Necklace" object in your Inventory (probably under the "Objects" folder). Right-click on it, select "Attach To >", and click in "Chest" (you can also use "Spine", but the positions would be different than the ones in this tutorial).
When you first attach the necklace, it will be somewhere in your stomach (Dont ask :P). Right-click on the necklace, and select Edit. In the Object tab, change "Rotation X = 36" and "Rotation Z = 270".
Now slide the bracelet into place using the 3 Red/Green/Blue arrows. As a reference, look at the numbers at the top of your screen. It fits me well at these settings: "X:0.000 Y:0.319 Z:-0.106". These numbers will vary somewhat for you.
Depending on your body settings, you may need to Stretch the necklace to fit. To Stretch the necklace, go to the Edit window, click on "Stretch (Ctrl-Shift)" at the top of the Edit window. Now, click and hold one of the little white boxes around the necklace and move it slowly away from your avatar. Remember that you cannot shrink the necklace.
Here I am, with my new chain link necklace :)
You can change the color and shininess of the chain links to simulate gold, silver, or some other material.
And if you have a favorite pendant or charm, you can add it to the necklace. Here is one of my favorite pieces from Johanna!
Have fun with all your new jewelry :)
BTW, heres a preview of something that Ged Larsen is working on for making necklaces! Cant wait :)
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