Saturday, April 14, 2007

Day 202: Robin (Sojourner) Wood's Texture Tutorials and Clothing Templates

Ive recently wrote a couple clothing tutorials for GIMP and Photoshop. One very important tool in making clothes for Second Life is the clothing texture template.



Second Life uses a flat texture file (typically 512x512 pixels) and "maps" different parts of it onto your avatar. Thats why when you use generic textures, they tend to look stretched out on your avatar.

The clothing template is a guide that tells you which part of a texture file maps to which part of the avatar. This gives you control over the appearance of the texture on your avatar.

There are 3 popular sets of clothing templates for Second Life: Linden Labs, Robin Wood, and Chip Midnight. The templates from Robin Wood and Chip Midnight are more detailed than the ones from Linden Labs. All of these templates are available free of charge from their creators!

Robin Wood (her SL name is Robin Sojourner) is a long-time resident of Second Life. Many people, including me, use her clothing texture templates to make their clothes.

Robin Wood has templates in 4 different formats. The one I typically use is the "layered Photoshop (.psd) Files". This set of templates would work in most graphics programs, including Photoshop, GIMP, and Paintshop Pro.



Whats really cool is that Robin Wood has a Texture Tutorial site within Second Life. You can find some wonderful resources for making clothes, and for working with prims in general.



First, the clothing stuff :)

Robin has an exhibit about her clothing templates at the Texture Tutorial site. You can get a free set of her clothing texture templates as clothing items that you can wear.

BTW, if you have not tried it, I would recommend that you make at least one clothing item out of her clothing texture templates yourself. Just download the template from her website, save it as a Targa (or JPEG file), upload it to Second Life, and put it on a clothing item (like a shirt). You will get a really good understanding of how these templates work by going through these steps. I wrote a tutorial previously on how to do this.



See, with the right accessories and pose, even clothing templates look good :) Maybe we should have a Miss Clothing Template Pageant...:P

OK seriously, I cannot emphasize how important it is to WEAR your clothing templates. I still do it all the time when trying to decide where to make cuts and adjustments.



Let me give you a simple example. Let's say I want to make a short sleeve top. I want to cut the sleeve where the red circle is (or maybe I want to add some designs at that position).

Because I am wearing the template, I can tell that I want to cut the sleeve at the solid line. The solid line is in between the purple band at the top and the pinkish band at the bottom.



All I have to do is find the corresponding solid line on the clothing texture template. Now I know precisely where to make the cut (or where to add in that extra design element).

Cool, isnt it? :)



Robin also has a number of other exhibits that discuss transparency, the many faces of a prim, animating texture, and UV maps on a prim. This is an excellent resource if you do a lot of work with prims, along with the tutorials at Idea City (I wonder who wrote the blog entry about Idea City? :P)

If you are a builder or clothing designer, definitely come check out Robin (Sojourner) Wood's Texture Tutorial site. Click on Search, select Places, and enter "texture tutorials" as the keyword. The SLURL is Livingtree (136,122,24) (Thanks for the update, Barbara!).

P.S. Pyxel has put together a tutorial on how to combine Robin's and Chip's templates here: Combining SL Clothing Templates. This will create the ultimate clothing template for those of you who love the details :)




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18 comments:

Trouble Houston said...

One of these days I have to try to make something.(something easy first, some sockets maybe). It seems really easy when you explain.

Tr

Laverne Donat said...

I've been using Robin's templates in my clothing experiments, but I had no idea that she had an in-world exhibit! As always, you are totally on the ball with these things. :)

(And hello again - I had a bit of a break from SL but now I'm back. It looks like I'll be spending this morning catching up on your many blog entries - a task which I am looking forward to. :) )

Alex Burgess said...

Your tutorials are inspirational--I have no idea what clothes I want to make, but reading this has awakened my inner tailor. Lookout; the battered world of men's SL fashion is about to take another punch in the gut.

Pyxel Courier said...

Hey Nat!
I Love Robin's and Chip's templates! I actually use them both in combination when I create my clothes. As a favor to you and your readers, I've written up a quick tutorial on how to use them both at the same time, esentially creating an "uber" template. Hope it helps!

http://pixelboxcreative.com/clothingtemplate.html

P.S. - sorry it's not all styled and fancy, I didn't have time today to make it pretty.

- Pyx

LadyAyn said...

Nat, is there a way we can save this tutorials for a later time? Do you make them available at your shop? I want to save them and the text part is not a problem, but keeping the illustrations where they belong is important and my word processing program doesn't always want to do that.
Thanks,
LadyAyn

SLNatalia said...

Trouble, I am sure you will be very good :) Give it a try! Who knows, you may like it :)

Laverne, welcome back! We missed you. I hope all is well. And by all means, check out Robin's site in SL!

Alex, heehee give it a try and make something for yourself. Its kinda fun to do, just for the heck of it. :)

Pyxel, thank you for the link! I will edit the entry and put a link in there to your site :)

LadyAyn, I only link to some tutorials from the shop. But you can always find these tutorials under the "Build" page of the Site Index (thats how I normally find them when I go looking).

Alternatively, you can bookmark them. If you click on the title of a post, it will bring up just the post in a separate page. This is a permanent page that can be bookmarked.

Hope this helps!

Nefertitit Nefarious said...

Have you tried "Tattoo"? It lets you try your textures on an average male or female body, make marks or notes and then unwrap it.

http://www.terabit-software.co.uk/

I don't use it for fine design, but it's great for checking seams, or sketching necklines and collars.

SLNatalia said...

Nefertitit, thank you for the link! I dont use it, but it sounds like a great product! I have to try it :) Thank you so much!

Natalia said...

Hi Natalia! Thank you so much for all your tutorials!! I was wondering if you could also provide a quick and very basic tutorial for making female face skin? I have tried using Robin's head template and cannot figure out how to make eyelashes. They come out with white background around them...Thanks in advance!

SLNatalia said...

Natalia (heehee we have the same name :D), you can get rid of the white background by putting a layer of skin color below the eyelashes when you create the Targa (TGA) file. In fact, if you are not using transparency, you should just save it as a JPEG file (loads faster).

There have been many requests to do a skin tutorial, so I need to put one together. Thing is...I havent made a skin yet...so I need to learn it first :P

Vi Paravane said...

The suggestion to wear the templates while designing clothing is one of those head-slapping moments. It's so obvious that it's brilliant. No more will I have to upload a blouse five times until I get the sleeve seams to match. Thank you!

SLNatalia said...

Vi, lol I had the same reaction when I learned about wearing the texture maps :) But all the credit for this should go to Rainbow Drake (who teaches the best Clothes Making class at NCI!) and Robin Woods (for creating the templates and having them in SL to begin with!). Im just the messenger :)

leija cortes said...

Hi Natalia! I love your tutorials. Amazing. I have a question, regarding female avatars and making designs and holes in the clothing, is there a way using spherize etc to make designs not warp on the avatar? Any suggestions on this....making male clothes seems easier due to the lack of curves :)

SLNatalia said...

Leija, unfortunately all the clothes are drawn onto the avatar itself. You could adjust the "Shirt Fit" and make it a little less clingy (but if you do it too much it makes you look fat :P)

The only other option is to use prims. But this is hard to fit on other people.

This appears to be a common complaint about SL (lol I keep hearing that SL was designed by guys ;P)

Leija Cortes said...

hThanks Natalia :) At least I won't attempt it and end up frustrated, I'll stick with prims ...

SLNatalia said...

Leija, good luck and have fun with your project!

Mari said...

You should check out the rest of Robin's new island, Livingtree!

SLNatalia said...

Mari, ooo...thank you for the tip! I havent thought of exploring the rest of the island (actually, I havent had a chance to go back yet!) Im sure Robin made a beautiful place...I cant wait to see it :)